View Resource List
University of Lincoln
NON ASSIGNED
 Department of Computing and Informatics
Computer Graphics Programming - 0809
 
  Recommended Reading
 
Module Code Year/Level From To
GMC2001-0809 2 1/9/2008 1/9/2009
 
Resource List created by   Amr Ahmed
 
Owner Email(s): aahmed@lincoln.ac.uk
Comments
The recommended reading list for this unit is not an indication of the total reading you are required to do in order to perform well in this unit. You should be prepared to research wider topics to enhance your understanding of the subject area. You are not required to buy any of the texts presented in this reading list.
 
Resources Ordered By:
 
Books Importance Availability

[Book]

Shreiner, Dave  (2005).  OpenGL programming guide. . Addison-Wesley.  
 
Recommended
Check Library
/ Options

[Book]

Hill, F. S.  (2001).  Computer graphics. . Prentice Hall.  
 
Recommended
Check Library
/ Options

[Book]

Foley, James D.  (1996).  Computer graphics. . Addison-Wesley.  
 
Recommended
Check Library
/ Options

[Book]

Rabin, Steve  (2005).  Introduction to game development. . Charles River Media.  
 
Recommended
Check Library
/ Options

[Book]

Wright, Richard S.  (2007).  The OpenGL superbible. . Addison-Wesley.  
 
Recommended
Check Library
/ Options

[Book]

Möller, Tomas  (2002).  Real-time rendering. . AK Peters.  
 
Recommended
Check Library
/ Options
 
Web sites Importance Availability

[Web Link]

OpenGL.org Recommended Check
 
Official home of the OpenGL 2D and 3D graphics specification.  

[Journal]

Game Developer.
 ISSN: 1073-922X.
Game Developer Magazine online
Back copies from 2003- available in the Library.
Recommended Check

[Web Link]

NeHe Productions Recommended Check
 
OpenGL tutorial site by NeHe (Neon Helium) Productions.  
|
|